
This is just a quick Tutorial about collision in UE4 and creating custom collision meshes for your asset
The escalator used in my recent trim sheet tutorial was a good example of an asset that would need custom collision meshes to be made in order to be used in game, so I decided to make this quick and simple tutorial.
I hope that if can be useful to you in learning about collisions in UE4
I am using blender as my 3D package here, But the same principals can be taken into the 3D package that you are comfortable with.
Thanks for checking it out!